Loot Drop Chance Calculator

Enter a per-attempt drop rate and attempt count to see the chance of at least one drop (or of k copies), tries needed for 50/90/99%, and how a pity guarantee changes the odds.

The chance of at least one drop in n tries is 1 − (1 − p)^n, where p is the drop rate per try.

Use the Loot Drop Chance Calculator

Drop Parameters

Drop Rate Format
%

Enter any percentage between 0.0001 and 99.9999

Kills, runs, pulls, spins — max 10,000,000

Find the minimum attempts needed for this cumulative chance

k drops (1–1,000)

Guaranteed by this try

Enter a drop rate and attempt count, then click Calculate.

Cumulative Probability Curve

Chart will appear after calculation.

Tries Needed by Drop Rate

Minimum attempts for a 50%, 75%, 90%, 95% and 99% chance of at least one drop, with no pity.

Drop rate % 50% 75% 90% 95% 99%
1 in 4 25% 3 5 9 11 17
1 in 10 10% 7 14 22 29 44
1 in 20 5% 14 28 45 59 90
1 in 50 2% 35 69 114 149 228
1 in 100 1% 69 138 230 299 459
1 in 128 0.781% 89 177 294 382 588
1 in 256 0.391% 178 355 589 766 1,177
1 in 512 0.195% 355 710 1,178 1,533 2,356
1 in 1,000 0.1% 693 1,386 2,302 2,995 4,603
1 in 5,000 0.02% 3,466 6,931 11,512 14,978 23,024
1 in 10,000 0.01% 6,932 13,863 23,025 29,956 46,050

Rule of thumb: 50% takes about 0.69 × the odds, 90% about 2.3 × and 99% about 4.6 ×. Doing exactly the odds (100 kills at 1 in 100) gives only 63.4%.

Quick answer

The chance of at least one drop in n tries is 1 − (1 − p)^n, where p is the drop rate per try. A 1% drop over 100 kills gives 1 − 0.99^100 = 63.4%, not 100%, because each try is independent.

Examples

Drop rateTries for 50%Tries for 90%Tries for 99%
10% (1 in 10)72244
5% (1 in 20)144590
1% (1 in 100)69230459
0.1% (1 in 1,000)6932,3024,603
0.01% (1 in 10,000)6,93223,02546,050

Enter your drop rate and tries to see your odds, copies, pity effect, dry-streak chance and a probability curve.

Summary

This calculator uses the binomial complement formula — P = 1 − (1 − p)^n — to compute the probability of getting at least one loot drop across N independent attempts, and the full binomial distribution for the chance of getting k or more copies. An optional hard-pity count models games that guarantee the item by a fixed attempt. A chart shows how your odds grow, and a reference table lists tries needed for 50% to 99% at common drop rates.

How it works

  1. Choose percentage or 1-in-N format, then enter the fixed per-attempt drop rate.
  2. Enter the number of attempts — kills, dungeon runs, spins, or chests opened.
  3. The calculator applies P = 1 − (1 − p)^n to find the cumulative probability.
  4. Set a target confidence to calculate the minimum whole number of attempts needed to reach it.
  5. Set copies needed above 1 to get the chance of k or more drops, P(X ≥ k), from the binomial distribution, and the tries needed for your target.
  6. Enter a pity count if the game guarantees the drop by attempt N; the chance becomes 100% at N and the mean attempts per drop falls to (1 − (1 − p)^N) ÷ p.
  7. The result also shows the dry-streak chance, expected drops, a 0/1/2/3/4+ drop distribution, 50%, 75%, 90% and 99% milestones, and the mean attempts per drop.
  8. A probability curve chart updates in real time so you can see how odds improve with more attempts.

Use cases

  • Estimate how many boss kills are needed to obtain a rare weapon.
  • Plan farming sessions in MMORPGs and ARPGs before spending time grinding.
  • Calculate dungeon run counts needed for a specific drop in games like World of Warcraft or Path of Exile.
  • Understand gacha pull probabilities across multiple rolls.
  • Compare the efficiency of different farming spots with different drop rates.
  • Determine when it becomes statistically likely (>50% or >90%) that a drop has occurred.
  • Settle debates with friends about how unlucky or lucky a farming session was.

Frequently Asked Questions

Last updated: 2026-10-09 · Reviewed by Nham Vu