Loot Drop Chance Calculator
Enter a per-attempt drop rate and attempt count to see the chance of at least one drop (or of k copies), tries needed for 50/90/99%, and how a pity guarantee changes the odds.
The chance of at least one drop in n tries is 1 − (1 − p)^n, where p is the drop rate per try.
Use the Loot Drop Chance Calculator
Drop Parameters
Enter any percentage between 0.0001 and 99.9999
Kills, runs, pulls, spins — max 10,000,000
Find the minimum attempts needed for this cumulative chance
k drops (1–1,000)
Guaranteed by this try
Enter a drop rate and attempt count, then click Calculate.
How Many Drops in 0 Attempts
Binomial distribution, no pity: P(X = j) = C(n, j) · pj · (1 − p)n − j
| Drops | Exactly | At least |
|---|
Cumulative Probability Curve
Tries Needed by Drop Rate
Minimum attempts for a 50%, 75%, 90%, 95% and 99% chance of at least one drop, with no pity.
| Drop rate | % | 50% | 75% | 90% | 95% | 99% |
|---|---|---|---|---|---|---|
| 1 in 4 | 25% | 3 | 5 | 9 | 11 | 17 |
| 1 in 10 | 10% | 7 | 14 | 22 | 29 | 44 |
| 1 in 20 | 5% | 14 | 28 | 45 | 59 | 90 |
| 1 in 50 | 2% | 35 | 69 | 114 | 149 | 228 |
| 1 in 100 | 1% | 69 | 138 | 230 | 299 | 459 |
| 1 in 128 | 0.781% | 89 | 177 | 294 | 382 | 588 |
| 1 in 256 | 0.391% | 178 | 355 | 589 | 766 | 1,177 |
| 1 in 512 | 0.195% | 355 | 710 | 1,178 | 1,533 | 2,356 |
| 1 in 1,000 | 0.1% | 693 | 1,386 | 2,302 | 2,995 | 4,603 |
| 1 in 5,000 | 0.02% | 3,466 | 6,931 | 11,512 | 14,978 | 23,024 |
| 1 in 10,000 | 0.01% | 6,932 | 13,863 | 23,025 | 29,956 | 46,050 |
Rule of thumb: 50% takes about 0.69 × the odds, 90% about 2.3 × and 99% about 4.6 ×. Doing exactly the odds (100 kills at 1 in 100) gives only 63.4%.
Quick answer
The chance of at least one drop in n tries is 1 − (1 − p)^n, where p is the drop rate per try. A 1% drop over 100 kills gives 1 − 0.99^100 = 63.4%, not 100%, because each try is independent.
Examples
| Drop rate | Tries for 50% | Tries for 90% | Tries for 99% |
|---|---|---|---|
| 10% (1 in 10) | 7 | 22 | 44 |
| 5% (1 in 20) | 14 | 45 | 90 |
| 1% (1 in 100) | 69 | 230 | 459 |
| 0.1% (1 in 1,000) | 693 | 2,302 | 4,603 |
| 0.01% (1 in 10,000) | 6,932 | 23,025 | 46,050 |
Enter your drop rate and tries to see your odds, copies, pity effect, dry-streak chance and a probability curve.
Summary
This calculator uses the binomial complement formula — P = 1 − (1 − p)^n — to compute the probability of getting at least one loot drop across N independent attempts, and the full binomial distribution for the chance of getting k or more copies. An optional hard-pity count models games that guarantee the item by a fixed attempt. A chart shows how your odds grow, and a reference table lists tries needed for 50% to 99% at common drop rates.
How it works
- Choose percentage or 1-in-N format, then enter the fixed per-attempt drop rate.
- Enter the number of attempts — kills, dungeon runs, spins, or chests opened.
- The calculator applies P = 1 − (1 − p)^n to find the cumulative probability.
- Set a target confidence to calculate the minimum whole number of attempts needed to reach it.
- Set copies needed above 1 to get the chance of k or more drops, P(X ≥ k), from the binomial distribution, and the tries needed for your target.
- Enter a pity count if the game guarantees the drop by attempt N; the chance becomes 100% at N and the mean attempts per drop falls to (1 − (1 − p)^N) ÷ p.
- The result also shows the dry-streak chance, expected drops, a 0/1/2/3/4+ drop distribution, 50%, 75%, 90% and 99% milestones, and the mean attempts per drop.
- A probability curve chart updates in real time so you can see how odds improve with more attempts.
Use cases
- Estimate how many boss kills are needed to obtain a rare weapon.
- Plan farming sessions in MMORPGs and ARPGs before spending time grinding.
- Calculate dungeon run counts needed for a specific drop in games like World of Warcraft or Path of Exile.
- Understand gacha pull probabilities across multiple rolls.
- Compare the efficiency of different farming spots with different drop rates.
- Determine when it becomes statistically likely (>50% or >90%) that a drop has occurred.
- Settle debates with friends about how unlucky or lucky a farming session was.