Crit Chance Calculator

Chance of at least one crit in N hits = 1 − (1 − p)^N. Average damage multiplier = 1 + p × (M − 1), where M is the crit multiplier (×2, or 1 + CRIT DMG% in Genshin-style games). Dota 2 uses a pseudo-random distribution instead: a 25% crit starts at 8.47% and rises by 8.47% per hit without a crit.

Use the Crit Chance Calculator

Crit Chance Parameters

Per-hit chance. Values above 100% are capped.

How many hits in your rotation (1 – 10,000)

Used for exactly K and at least K probability

Finds how many attacks you need

Quick Presets

Results (independent rolls)

At Least 1 Crit

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probability

Expected Crits

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average per rotation

Zero Crits Chance

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probability of no crits

Exactly K Crits

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target probability

At Least K Crits

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target probability

Average Hit Multiplier

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relative to a normal hit

Expected Total Damage

Optional

independent-roll average

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At Least 1 Crit — Visual

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0% 50% 100%

Dota 2 / Warcraft III pseudo-random (PRD)

Same nominal chance, rolled the Dota 2 way: chance on the Nth attack since the last proc = N × C.

C (1st attack)

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Guaranteed by

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At least 1 (PRD)

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At least K (PRD)

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Cumulative Crit Distribution

Crits Exact Prob. At Least N Crits
Enter values above to see breakdown

PRD constants vs true random

C is the proc chance on the first attack after a proc; each miss adds another C. Values computed to match Valve's Dota 2 constants (25% → 0.0847, 50% → 0.3021).

Nominal chance C Guaranteed by attack ≥1 in 5 hits (PRD) ≥1 in 5 hits (random)
5% 0.380% 264 5.58% 22.62%
10% 1.475% 68 20.34% 40.95%
15% 3.222% 32 40.23% 55.63%
20% 5.570% 18 60.81% 67.23%
25% 8.474% 12 78.41% 76.27%
30% 11.895% 9 90.83% 83.19%
40% 20.155% 5 100.00% 92.22%
50% 30.210% 4 100.00% 96.88%
60% 42.265% 3 100.00% 98.98%
70% 57.143% 2 100.00% 99.76%
80% 75.000% 2 100.00% 99.97%

Worked examples

25% crit, 10 hits. No crits: 0.7510 = 5.63%, so at least one crit = 94.37%. Exactly one: 10 × 0.25 × 0.759 = 18.77%, so at least two = 100 − 5.63 − 18.77 = 75.60%. Expected crits = 10 × 0.25 = 2.5.

Crit rate vs crit damage (Genshin / HSR). 60% CRIT Rate and 120% CRIT DMG: M = 1 + 1.20 = 2.2, average multiplier = 1 + 0.6 × 1.2 = 1.72×. Swapping to 70% / 100% gives 1 + 0.7 × 1.0 = 1.70×, slightly worse.

Hits for 90% odds. At 25% crit: ln(0.1) ÷ ln(0.75) = 8.004, rounded up to 9 hits (1 − 0.759 = 92.5%). With Dota 2 PRD, 25% reaches 90% sooner because the chance climbs 8.47% per miss.

Model: binomial (fixed number of independent hits with the same chance) for the main results; PRD panel follows Dota 2 / Warcraft III rules. Armor, caps on crit damage and game-specific rounding are not modelled.

Summary

The Crit Chance Calculator works out how often a critical hit system pays off. With independent rolls (most RPGs, Genshin Impact, Path of Exile) it gives the binomial chance of zero, exactly K and at least K crits in N attacks, the expected number of crits, and how many attacks you need for a chosen chance of at least one crit. It turns crit rate and crit damage into an average damage multiplier, caps crit rate above 100%, and adds a separate Dota 2 / Warcraft III pseudo-random distribution (PRD) panel built on Valve's C constants.

How it works

  1. Enter the crit rate per hit. Values above 100% are capped and the wasted amount is shown.
  2. Enter the number of attacks and a target number of crits K.
  3. Chance of at least one crit = 1 − (1 − p)^N; chance of exactly K = C(N, K) · p^K · (1 − p)^(N − K).
  4. Expected crits = N × p. Attacks needed for a chance c of at least one crit = ⌈ln(1 − c) ÷ ln(1 − p)⌉.
  5. Enter crit damage as a total multiplier (×2) or as a bonus percentage (CRIT DMG 50% = ×1.5). Average hit multiplier = 1 + p × (M − 1).
  6. The PRD panel finds the constant C for your nominal chance (the chance on the first attack, raised by C after every miss) and recomputes the odds for Dota 2-style pseudo-random crits.

Use cases

  • Checking the odds of landing at least one crit in a short burst or a boss rotation.
  • Comparing crit rate against crit damage upgrades in Genshin Impact, Honkai: Star Rail or Path of Exile.
  • Seeing how much crit rate is wasted above the 100% cap.
  • Working out how many attacks you need for a 90% or 99% chance of a crit.
  • Understanding why Dota 2 crits and bashes feel more consistent than true random rolls.
  • Teaching the binomial distribution with a gaming example.

Frequently Asked Questions

Last updated: 2026-10-10 · Reviewed by Nham Vu