Crit Chance Calculator
Chance of at least one crit in N hits = 1 − (1 − p)^N. Average damage multiplier = 1 + p × (M − 1), where M is the crit multiplier (×2, or 1 + CRIT DMG% in Genshin-style games). Dota 2 uses a pseudo-random distribution instead: a 25% crit starts at 8.47% and rises by 8.47% per hit without a crit.
Use the Crit Chance Calculator
Crit Chance Parameters
Per-hit chance. Values above 100% are capped.
How many hits in your rotation (1 – 10,000)
Used for exactly K and at least K probability
Finds how many attacks you need
Quick Presets
Results (independent rolls)
At Least 1 Crit
—
probability
Expected Crits
—
average per rotation
Zero Crits Chance
—
probability of no crits
Exactly K Crits
—
target probability
At Least K Crits
—
target probability
Average Hit Multiplier
—
relative to a normal hit
Expected Total Damage
Optional
independent-roll average
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At Least 1 Crit — Visual
—Dota 2 / Warcraft III pseudo-random (PRD)
Same nominal chance, rolled the Dota 2 way: chance on the Nth attack since the last proc = N × C.
C (1st attack)
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Guaranteed by
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At least 1 (PRD)
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At least K (PRD)
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Cumulative Crit Distribution
| Crits | Exact Prob. | At Least N Crits |
|---|---|---|
| Enter values above to see breakdown | ||
PRD constants vs true random
C is the proc chance on the first attack after a proc; each miss adds another C. Values computed to match Valve's Dota 2 constants (25% → 0.0847, 50% → 0.3021).
| Nominal chance | C | Guaranteed by attack | ≥1 in 5 hits (PRD) | ≥1 in 5 hits (random) |
|---|---|---|---|---|
| 5% | 0.380% | 264 | 5.58% | 22.62% |
| 10% | 1.475% | 68 | 20.34% | 40.95% |
| 15% | 3.222% | 32 | 40.23% | 55.63% |
| 20% | 5.570% | 18 | 60.81% | 67.23% |
| 25% | 8.474% | 12 | 78.41% | 76.27% |
| 30% | 11.895% | 9 | 90.83% | 83.19% |
| 40% | 20.155% | 5 | 100.00% | 92.22% |
| 50% | 30.210% | 4 | 100.00% | 96.88% |
| 60% | 42.265% | 3 | 100.00% | 98.98% |
| 70% | 57.143% | 2 | 100.00% | 99.76% |
| 80% | 75.000% | 2 | 100.00% | 99.97% |
Worked examples
25% crit, 10 hits. No crits: 0.7510 = 5.63%, so at least one crit = 94.37%. Exactly one: 10 × 0.25 × 0.759 = 18.77%, so at least two = 100 − 5.63 − 18.77 = 75.60%. Expected crits = 10 × 0.25 = 2.5.
Crit rate vs crit damage (Genshin / HSR). 60% CRIT Rate and 120% CRIT DMG: M = 1 + 1.20 = 2.2, average multiplier = 1 + 0.6 × 1.2 = 1.72×. Swapping to 70% / 100% gives 1 + 0.7 × 1.0 = 1.70×, slightly worse.
Hits for 90% odds. At 25% crit: ln(0.1) ÷ ln(0.75) = 8.004, rounded up to 9 hits (1 − 0.759 = 92.5%). With Dota 2 PRD, 25% reaches 90% sooner because the chance climbs 8.47% per miss.
Model: binomial (fixed number of independent hits with the same chance) for the main results; PRD panel follows Dota 2 / Warcraft III rules. Armor, caps on crit damage and game-specific rounding are not modelled.
Summary
The Crit Chance Calculator works out how often a critical hit system pays off. With independent rolls (most RPGs, Genshin Impact, Path of Exile) it gives the binomial chance of zero, exactly K and at least K crits in N attacks, the expected number of crits, and how many attacks you need for a chosen chance of at least one crit. It turns crit rate and crit damage into an average damage multiplier, caps crit rate above 100%, and adds a separate Dota 2 / Warcraft III pseudo-random distribution (PRD) panel built on Valve's C constants.
How it works
- Enter the crit rate per hit. Values above 100% are capped and the wasted amount is shown.
- Enter the number of attacks and a target number of crits K.
- Chance of at least one crit = 1 − (1 − p)^N; chance of exactly K = C(N, K) · p^K · (1 − p)^(N − K).
- Expected crits = N × p. Attacks needed for a chance c of at least one crit = ⌈ln(1 − c) ÷ ln(1 − p)⌉.
- Enter crit damage as a total multiplier (×2) or as a bonus percentage (CRIT DMG 50% = ×1.5). Average hit multiplier = 1 + p × (M − 1).
- The PRD panel finds the constant C for your nominal chance (the chance on the first attack, raised by C after every miss) and recomputes the odds for Dota 2-style pseudo-random crits.
Use cases
- Checking the odds of landing at least one crit in a short burst or a boss rotation.
- Comparing crit rate against crit damage upgrades in Genshin Impact, Honkai: Star Rail or Path of Exile.
- Seeing how much crit rate is wasted above the 100% cap.
- Working out how many attacks you need for a 90% or 99% chance of a crit.
- Understanding why Dota 2 crits and bashes feel more consistent than true random rolls.
- Teaching the binomial distribution with a gaming example.