Dice Probability Calculator
Select dice type and count to see the exact distribution and odds for any sum, plus the chance that one, k or all dice show a number, and advantage or disadvantage odds.
Dice probability = ways to roll the result ÷ total outcomes (sides raised to the number of dice).
Use the Dice Probability Calculator
Dice Configuration
Target Sum Lookup
Enter a target value to see the probability of rolling exactly that sum or at least that sum.
Individual Dice
Chance that the dice above show a face value, e.g. at least one 6, exactly two 1s, or every die 4 or higher (disadvantage-style).
Distribution Summary
Configure your dice and click Calculate
Probability distribution will appear here
Two dice (2d6) probability chart
All 36 outcomes of two six-sided dice. 7 is most likely because six combinations make it (1+6, 2+5, 3+4, 4+3, 5+2, 6+1).
| Sum | Ways | Exactly | At least | At most |
|---|---|---|---|---|
| 2 | 1/36 | 2.78% | 100.00% | 2.78% |
| 3 | 2/36 | 5.56% | 97.22% | 8.33% |
| 4 | 3/36 | 8.33% | 91.67% | 16.67% |
| 5 | 4/36 | 11.11% | 83.33% | 27.78% |
| 6 | 5/36 | 13.89% | 72.22% | 41.67% |
| 7 | 6/36 | 16.67% | 58.33% | 58.33% |
| 8 | 5/36 | 13.89% | 41.67% | 72.22% |
| 9 | 4/36 | 11.11% | 27.78% | 83.33% |
| 10 | 3/36 | 8.33% | 16.67% | 91.67% |
| 11 | 2/36 | 5.56% | 8.33% | 97.22% |
| 12 | 1/36 | 2.78% | 2.78% | 100.00% |
d20 odds with advantage and disadvantage
Chance to roll the target or higher on a d20 (before modifiers). Advantage keeps the higher of two d20s: 1 − ((t − 1)/20)². Disadvantage keeps the lower: ((21 − t)/20)².
| Need | Normal | Advantage | Disadvantage |
|---|---|---|---|
| 2+ | 95.00% | 99.75% | 90.25% |
| 3+ | 90.00% | 99.00% | 81.00% |
| 4+ | 85.00% | 97.75% | 72.25% |
| 5+ | 80.00% | 96.00% | 64.00% |
| 6+ | 75.00% | 93.75% | 56.25% |
| 7+ | 70.00% | 91.00% | 49.00% |
| 8+ | 65.00% | 87.75% | 42.25% |
| 9+ | 60.00% | 84.00% | 36.00% |
| 10+ | 55.00% | 79.75% | 30.25% |
| 11+ | 50.00% | 75.00% | 25.00% |
| 12+ | 45.00% | 69.75% | 20.25% |
| 13+ | 40.00% | 64.00% | 16.00% |
| 14+ | 35.00% | 57.75% | 12.25% |
| 15+ | 30.00% | 51.00% | 9.00% |
| 16+ | 25.00% | 43.75% | 6.25% |
| 17+ | 20.00% | 36.00% | 4.00% |
| 18+ | 15.00% | 27.75% | 2.25% |
| 19+ | 10.00% | 19.00% | 1.00% |
| 20+ | 5.00% | 9.75% | 0.25% |
Method, scope and privacy
For fair identical dice, this calculator counts every outcome with exact integer convolution, then divides each count by the exact outcome total. Exact, at-least and at-most views therefore use the same distribution rather than simulation. Individual-dice results use the binomial count C(n, k) · m^k · (s − m)^(n − k), where m is the number of faces that meet the condition.
- AnyDice documentation: dice probability concepts and notation
- Wolfram MathWorld: dice and outcome distributions
Privacy: dice configuration and results remain in this browser tab. No roll inputs are sent to a calculation service.
Quick answer
Dice probability = ways to roll the result ÷ total outcomes (sides raised to the number of dice). Two six-sided dice have 6 × 6 = 36 outcomes, and 6 of them total 7, so a 7 has a 6/36 = 16.67% chance and is the most likely sum.
Examples
| 2d6 sum | Exactly | At least |
|---|---|---|
| 7 | 16.67% | 58.33% |
| 8 | 13.89% | 41.67% |
| 10 | 8.33% | 16.67% |
| 11 | 5.56% | 8.33% |
| 12 | 2.78% | 2.78% |
Pick a die, dice count and modifier to chart exact, at-least and at-most odds for every sum.
Summary
Select dice type and count to see the exact distribution and odds for any sum, plus the chance that one, k or all dice show a number, and advantage or disadvantage odds.
How it works
- Select a die type (d4, d6, d8, d10, d12, d20, or enter custom sides).
- Set the number of dice to roll (1 to 100).
- Optionally enter a flat modifier to add to the roll total.
- Click Calculate to compute the full probability distribution.
- Use the Target Sum inputs to see the exact probability of rolling at least or exactly a given value.
- Use the Individual Dice panel for the chance that at least one, exactly k, at least k or all dice show a face value, or that all dice match.
Use cases
- Find the odds of hitting a target difficulty class (DC) in D&D 5e.
- Compare attack success rates across different dice combinations.
- Optimize damage output in tabletop RPGs by evaluating dice pools.
- Understand the probability curve of 2d6 vs 1d12 for game design.
- Evaluate high-variance spell damage distributions such as Fireball (8d6).
- Evaluate loot drop mechanics involving custom-sided dice.
- Plan strategy in board games by knowing the likelihood of outcomes.
- Teach probability concepts using familiar dice examples.