Dice Probability Calculator

Select dice type and count to see the exact distribution and odds for any sum, plus the chance that one, k or all dice show a number, and advantage or disadvantage odds.

Dice probability = ways to roll the result ÷ total outcomes (sides raised to the number of dice).

Use the Dice Probability Calculator

Dice Configuration

Target Sum Lookup

Enter a target value to see the probability of rolling exactly that sum or at least that sum.

Individual Dice

Chance that the dice above show a face value, e.g. at least one 6, exactly two 1s, or every die 4 or higher (disadvantage-style).

At least one die (highest die) —
Exactly k dice —
At least k dice —
All dice (lowest die) —
All dice show the same face —

Configure your dice and click Calculate

Probability distribution will appear here

Two dice (2d6) probability chart

All 36 outcomes of two six-sided dice. 7 is most likely because six combinations make it (1+6, 2+5, 3+4, 4+3, 5+2, 6+1).

Sum Ways Exactly At least At most
2 1/36 2.78% 100.00% 2.78%
3 2/36 5.56% 97.22% 8.33%
4 3/36 8.33% 91.67% 16.67%
5 4/36 11.11% 83.33% 27.78%
6 5/36 13.89% 72.22% 41.67%
7 6/36 16.67% 58.33% 58.33%
8 5/36 13.89% 41.67% 72.22%
9 4/36 11.11% 27.78% 83.33%
10 3/36 8.33% 16.67% 91.67%
11 2/36 5.56% 8.33% 97.22%
12 1/36 2.78% 2.78% 100.00%

d20 odds with advantage and disadvantage

Chance to roll the target or higher on a d20 (before modifiers). Advantage keeps the higher of two d20s: 1 − ((t − 1)/20)². Disadvantage keeps the lower: ((21 − t)/20)².

Need Normal Advantage Disadvantage
2+ 95.00% 99.75% 90.25%
3+ 90.00% 99.00% 81.00%
4+ 85.00% 97.75% 72.25%
5+ 80.00% 96.00% 64.00%
6+ 75.00% 93.75% 56.25%
7+ 70.00% 91.00% 49.00%
8+ 65.00% 87.75% 42.25%
9+ 60.00% 84.00% 36.00%
10+ 55.00% 79.75% 30.25%
11+ 50.00% 75.00% 25.00%
12+ 45.00% 69.75% 20.25%
13+ 40.00% 64.00% 16.00%
14+ 35.00% 57.75% 12.25%
15+ 30.00% 51.00% 9.00%
16+ 25.00% 43.75% 6.25%
17+ 20.00% 36.00% 4.00%
18+ 15.00% 27.75% 2.25%
19+ 10.00% 19.00% 1.00%
20+ 5.00% 9.75% 0.25%

Method, scope and privacy

For fair identical dice, this calculator counts every outcome with exact integer convolution, then divides each count by the exact outcome total. Exact, at-least and at-most views therefore use the same distribution rather than simulation. Individual-dice results use the binomial count C(n, k) · m^k · (s − m)^(n − k), where m is the number of faces that meet the condition.

Privacy: dice configuration and results remain in this browser tab. No roll inputs are sent to a calculation service.

Quick answer

Dice probability = ways to roll the result ÷ total outcomes (sides raised to the number of dice). Two six-sided dice have 6 × 6 = 36 outcomes, and 6 of them total 7, so a 7 has a 6/36 = 16.67% chance and is the most likely sum.

Examples

2d6 sumExactlyAt least
716.67%58.33%
813.89%41.67%
108.33%16.67%
115.56%8.33%
122.78%2.78%

Pick a die, dice count and modifier to chart exact, at-least and at-most odds for every sum.

Summary

Select dice type and count to see the exact distribution and odds for any sum, plus the chance that one, k or all dice show a number, and advantage or disadvantage odds.

How it works

  1. Select a die type (d4, d6, d8, d10, d12, d20, or enter custom sides).
  2. Set the number of dice to roll (1 to 100).
  3. Optionally enter a flat modifier to add to the roll total.
  4. Click Calculate to compute the full probability distribution.
  5. Use the Target Sum inputs to see the exact probability of rolling at least or exactly a given value.
  6. Use the Individual Dice panel for the chance that at least one, exactly k, at least k or all dice show a face value, or that all dice match.

Use cases

  • Find the odds of hitting a target difficulty class (DC) in D&D 5e.
  • Compare attack success rates across different dice combinations.
  • Optimize damage output in tabletop RPGs by evaluating dice pools.
  • Understand the probability curve of 2d6 vs 1d12 for game design.
  • Evaluate high-variance spell damage distributions such as Fireball (8d6).
  • Evaluate loot drop mechanics involving custom-sided dice.
  • Plan strategy in board games by knowing the likelihood of outcomes.
  • Teach probability concepts using familiar dice examples.

Frequently Asked Questions

Last updated: 2026-10-09 · Reviewed by Nham Vu