Tick Rate Calculator
Enter your server tick rate and player count to calculate tick duration, per-player bandwidth, and maximum server capacity.
Server Configuration
Typical shooters: 40–128 B. Open world: 200–500 B.
Results
Tick Duration
—
milliseconds
Bandwidth / Player
—
KB/s
Total Bandwidth
—
KB/s
Max Players
—
within BW cap
Tick Rate Comparison
Bandwidth per player at your current packet size
| Tick Rate | Tick Duration | BW / Player | Max Players |
|---|---|---|---|
| Enter values above to compare | |||
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Summary
Enter your server tick rate and player count to calculate tick duration, per-player bandwidth, and maximum server capacity.
How it works
- Enter your desired tick rate (ticks per second) in the Tick Rate field.
- Set the packet size per tick in bytes (default 64 bytes is typical for most games).
- Enter the number of players you want to support.
- Review the calculated tick duration, bandwidth per player, and total server bandwidth.
- Adjust inputs to find the optimal balance between tick rate quality and bandwidth cost.
- Use the Max Players field to discover the player limit under a given bandwidth cap.
Use cases
- Plan bandwidth budgets for dedicated game servers.
- Compare tick rates (20, 64, 128 Hz) to understand quality vs. cost trade-offs.
- Estimate hosting costs based on bandwidth per tick and player count.
- Verify that your server hardware and network can sustain the chosen tick rate.
- Design fair matchmaking pools by knowing the maximum lobby size per server.
- Benchmark tick-rate changes during game development and server optimization.
- Communicate server specs clearly to hosting providers or infrastructure teams.
Frequently Asked Questions
Last updated: 2026-07-01 ·
Reviewed by Nham Vu