Tick Rate Calculator

Enter your server tick rate and player count to calculate tick duration, per-player bandwidth, and maximum server capacity.

Server Configuration

Typical shooters: 40–128 B. Open world: 200–500 B.

Results

Tick Duration
milliseconds
Bandwidth / Player
KB/s
Total Bandwidth
KB/s
Max Players
within BW cap

Tick Rate Comparison

Bandwidth per player at your current packet size

Tick Rate Tick Duration BW / Player Max Players
Enter values above to compare
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Summary

Enter your server tick rate and player count to calculate tick duration, per-player bandwidth, and maximum server capacity.

How it works

  1. Enter your desired tick rate (ticks per second) in the Tick Rate field.
  2. Set the packet size per tick in bytes (default 64 bytes is typical for most games).
  3. Enter the number of players you want to support.
  4. Review the calculated tick duration, bandwidth per player, and total server bandwidth.
  5. Adjust inputs to find the optimal balance between tick rate quality and bandwidth cost.
  6. Use the Max Players field to discover the player limit under a given bandwidth cap.

Use cases

  • Plan bandwidth budgets for dedicated game servers.
  • Compare tick rates (20, 64, 128 Hz) to understand quality vs. cost trade-offs.
  • Estimate hosting costs based on bandwidth per tick and player count.
  • Verify that your server hardware and network can sustain the chosen tick rate.
  • Design fair matchmaking pools by knowing the maximum lobby size per server.
  • Benchmark tick-rate changes during game development and server optimization.
  • Communicate server specs clearly to hosting providers or infrastructure teams.

Frequently Asked Questions

Last updated: 2026-07-01 · Reviewed by Nham Vu