Scaling Transformation Calculator
Enter one or more 2D or 3D points and scale factors to compute the scaled coordinates instantly.
Use the Scaling Transformation Calculator
Dimensions
Scale Factors
Input Points
one per line: x, yEnter scale factors and at least one point, then click Calculate.
Scaled Points
Scaling Matrix
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Summary
This calculator applies a scaling transformation to one or more 2D or 3D points. Enter the scale factors for each axis (sx, sy, and optionally sz) along with your input coordinates, and it instantly returns the transformed output and the corresponding scaling matrix. Useful for computer graphics, game development, engineering simulations, and geometry coursework.
How it works
- Choose 2D or 3D mode using the toggle at the top.
- Enter scale factors sx and sy (and sz for 3D).
- Type one or more points — one per line in the format "x, y" or "x, y, z".
- The calculator multiplies each coordinate by its corresponding scale factor.
- Results appear instantly with both the transformed points and the scaling matrix.
Use cases
- Scale geometry objects in 2D and 3D graphics pipelines.
- Verify scaling matrix output when learning linear algebra.
- Quickly compute uniform or non-uniform scale for game assets.
- Apply scale factors to engineering or physics simulation coordinates.
- Check transformation results before coding them into shaders or engines.
- Teach or demonstrate affine transformations in a classroom setting.
Frequently Asked Questions
Last updated: 2026-06-18 · Reviewed by Nham Vu