Scaling Transformation Calculator
Enter one or more 2D or 3D points and scale factors to compute the scaled coordinates instantly.
Dimensions
Scale Factors
Input Points
one per line: x, yEnter scale factors and at least one point, then click Calculate.
Scaled Points
Scaling Matrix
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Summary
Enter one or more 2D or 3D points and scale factors to compute the scaled coordinates instantly.
How it works
- Choose 2D or 3D mode using the toggle at the top.
- Enter scale factors sx and sy (and sz for 3D).
- Type one or more points — one per line in the format "x, y" or "x, y, z".
- The calculator multiplies each coordinate by its corresponding scale factor.
- Results appear instantly with both the transformed points and the scaling matrix.
Use cases
- Scale geometry objects in 2D and 3D graphics pipelines.
- Verify scaling matrix output when learning linear algebra.
- Quickly compute uniform or non-uniform scale for game assets.
- Apply scale factors to engineering or physics simulation coordinates.
- Check transformation results before coding them into shaders or engines.
- Teach or demonstrate affine transformations in a classroom setting.
Frequently Asked Questions
Last updated: 2026-07-24 ·
Reviewed by Nham Vu