3D Cross Product Calculator
Enter two 3D vectors and instantly get their cross product, magnitude, and unit vector.
Vector Inputs
Vector A
Vector B
Formula
A × B = (Ay·Bz − Az·By,
Az·Bx − Ax·Bz,
Ax·By − Ay·Bx)
Results
Cross Product A × B
i component
0
j component
0
k component
1
( 0, 0, 1 )
Magnitude |A × B|
1
Unit Vector (normalized)
i
0
j
0
k
1
Undefined — cross product is the zero vector
Parallelogram Area
1
Same as |A × B|
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Summary
Enter two 3D vectors and instantly get their cross product, magnitude, and unit vector.
How it works
- Enter the x, y, and z components for vector A.
- Enter the x, y, and z components for vector B.
- The calculator applies the cross product formula: A x B = (AyBz - AzBy, AzBx - AxBz, AxBy - AyBx).
- The resulting perpendicular vector is displayed with each component.
- The magnitude |A x B| is computed as the Euclidean length of the result vector.
- The unit vector (normalized direction) is shown if the magnitude is non-zero.
Use cases
- Find a vector perpendicular to two given vectors in 3D space.
- Compute surface normals for 3D graphics and rendering.
- Calculate torque or angular momentum in physics problems.
- Determine the area of a parallelogram formed by two vectors.
- Verify vector orthogonality in linear algebra coursework.
- Cross-check hand calculations for engineering assignments.
Frequently Asked Questions
Last updated: 2026-06-09 ·
Reviewed by Nham Vu