3D Cross Product Calculator

Enter two 3D vectors and instantly get their cross product, magnitude, and unit vector.

Vector Inputs

Vector A

Vector B

Formula

A × B = (Ay·Bz − Az·By,
Az·Bx − Ax·Bz,
Ax·By − Ay·Bx)

Results

Cross Product A × B

i component
0
j component
0
k component
1
( 0, 0, 1 )

Magnitude |A × B|

1

Unit Vector (normalized)

i
0
j
0
k
1

Parallelogram Area

1
Same as |A × B|
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Summary

Enter two 3D vectors and instantly get their cross product, magnitude, and unit vector.

How it works

  1. Enter the x, y, and z components for vector A.
  2. Enter the x, y, and z components for vector B.
  3. The calculator applies the cross product formula: A x B = (AyBz - AzBy, AzBx - AxBz, AxBy - AyBx).
  4. The resulting perpendicular vector is displayed with each component.
  5. The magnitude |A x B| is computed as the Euclidean length of the result vector.
  6. The unit vector (normalized direction) is shown if the magnitude is non-zero.

Use cases

  • Find a vector perpendicular to two given vectors in 3D space.
  • Compute surface normals for 3D graphics and rendering.
  • Calculate torque or angular momentum in physics problems.
  • Determine the area of a parallelogram formed by two vectors.
  • Verify vector orthogonality in linear algebra coursework.
  • Cross-check hand calculations for engineering assignments.

Frequently Asked Questions

Last updated: 2026-06-09 · Reviewed by Nham Vu