Elastic Collision Calculator
Enter masses and initial velocities to instantly compute final velocities after a perfectly elastic 1D collision.
Collision Parameters
Object 1
Object 2
Positive velocity = moving right. Negative = moving left.
Enter masses and velocities, then click Calculate.
Final Velocities
Object 1
—
m/s
Object 2
—
m/s
Conservation Check
| Quantity | Before | After | Conserved |
|---|---|---|---|
| Momentum (kg·m/s) | — | — | — |
| Kinetic Energy (J) | — | — | — |
Direction Overview
Summary
Enter masses and initial velocities to instantly compute final velocities after a perfectly elastic 1D collision.
How it works
- Enter the mass and initial velocity of Object 1 (positive = moving right).
- Enter the mass and initial velocity of Object 2.
- Click Calculate to apply the elastic collision formulas.
- View the final velocities, momentum, and kinetic energy for both objects.
- Use the Swap button to quickly reverse the scenario.
- Adjust any value and recalculate to explore different collision outcomes.
Use cases
- Verify homework and exam answers for introductory physics courses.
- Demonstrate conservation laws in classroom or lab settings.
- Model billiard ball or Newton's cradle mechanics.
- Explore how mass ratio affects post-collision velocities.
- Check game physics engines for elastic collision behavior.
- Understand equal-mass collisions where velocities exchange.
Frequently Asked Questions
Last updated: 2026-06-10 ·
Reviewed by Nham Vu