Elastic Collision Calculator

Enter masses and initial velocities to instantly compute final velocities after a perfectly elastic 1D collision.

Collision Parameters

Object 1
Object 2

Positive velocity = moving right. Negative = moving left.

Enter masses and velocities, then click Calculate.

Summary

Enter masses and initial velocities to instantly compute final velocities after a perfectly elastic 1D collision.

How it works

  1. Enter the mass and initial velocity of Object 1 (positive = moving right).
  2. Enter the mass and initial velocity of Object 2.
  3. Click Calculate to apply the elastic collision formulas.
  4. View the final velocities, momentum, and kinetic energy for both objects.
  5. Use the Swap button to quickly reverse the scenario.
  6. Adjust any value and recalculate to explore different collision outcomes.

Use cases

  • Verify homework and exam answers for introductory physics courses.
  • Demonstrate conservation laws in classroom or lab settings.
  • Model billiard ball or Newton's cradle mechanics.
  • Explore how mass ratio affects post-collision velocities.
  • Check game physics engines for elastic collision behavior.
  • Understand equal-mass collisions where velocities exchange.

Frequently Asked Questions

Last updated: 2026-06-10 · Reviewed by Nham Vu